Ready for School

A point and click adventure game

Point and click or hidden object adventure games were some of my favorite growing up. I learned to respect the game designing process because of the effort that went into creating artistic graphics and well written stories. As a child who had a slow development when it came to social cues, some of these games helped me learn about real-world situations that no one would teach me. That is why I took the challenge of learning how to make such a game in Unity and present it as a project for my advanced programming C# course.

The setting:

The scene is set inside of a child’s bedroom who has to get ready for school. Using the left and right mouse controls, the player can explore the room. Various objects around the room are interactable but will only be active following a certain sequence. The instructions for following the sequence are also provided in the scene (which the player has to look around for).

Game controls:

Left mouse click for any selection

Left mouse click + hold and drag to see around the room in the scene

Right mouse click for going back or exit any zoomed in section

 

A demo of the game:

(Due to recent updates to Unity, some elements of the game developed in the older version could not migrate properly. That is why there are some bugs in the following demo – the scoring system and the toy chest section. I will update the game soon with the fixes)

https://youtu.be/pnak0zRchDc

Follow this link to find the video on my channel

Moving forward:

One lesson I have learned through developing just this simple game is that this is a long process that requires a lot of patience and dedication. Even though I had so much fun making this and loved the outcome, this game is still a long way from how I planned it.

My goal through this concept was to design scenes that could help children who have a tough time learning basic everyday activities like I did when I was young. Therefore I would welcome any interested contributers who could help me develop this idea further.

A WebGL version of the game will be uploaded on Github pages as soon as the bugs are fixed. In the meantime it has been made available through Github.